The VR Book: Human-Centered Design for Virtual Reality (ACM Books)

March 7, 2020 - Comment

Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in

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(as of April 16, 2020 6:12 pm GMT-0600 - Details)

Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. With extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references, The VR Book will bring a strong foundation for anyone and everyone involved in creating VR experiences.

Comments

Anonymous says:

it has a bit of everything and goes into good to great depth The bible of VR… it has a bit of everything and goes into good to great depth. I am sure this will be a college textbook in this area if it is not already. Easy to read and is a great place to get a solid understanding of the tech, and the space. VR’s implications are also included here and is a also a great jumping off place to learn more…. No an inexpensive book by any means but you do get what you pay for.

Anonymous says:

well written, very thorough, great book. i spent $6k on a film course at the NY film academy and they spent four weeks discussing everything in this book; you can read it for much less. many of the issues will be outdated in 2 years but overall the best source for anyone looking to enter this field or exploit the medium in any capacity

Anonymous says:

Good stuff. Informative, deep and accessible read. Highly recommended.

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