Storytelling for Virtual Reality
Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive
Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google.
For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com
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Great Way To Start Writing VR Scripts If you’re a screenwriter and want to get into writing VR scripts, this book is a great place to start.
Full of great info great book
lots of interviews and good examples. I hate to use the term expert I bought this book to learn how to tell a story in 360/VR video. The author, award winning writer/producer/director, knows a huge lot about immersive technologies and how they should be applied. But this book is not so much about the technical side of immersive tech, it’s more an introduction to how stories can be structured and told in an immersive environment. Lots of experience, lots of knowledge, lots of interviews and good examples. I hate to use the term expert, but I think John Bucher is…