Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing

January 18, 2020 - Comment

Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development

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(as of April 17, 2020 5:51 am GMT-0600 - Details)

Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills.

Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing.

In three parts, this book covers:

Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital artTechnical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displaysUse cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

Comments

Anonymous says:

Great content for an emerging field, but… As someone who’s immersed in the latest news about the field, this book didn’t really provide much value. However, I do think that it’s a great middle-tier read for people who are familiar with the field, but don’t know much. It also has a few typos.

Anonymous says:

Comprehensive introduction to Augmented Reality and Spatial Computing Augmented Reality is not a new paradigm. Due to the huge technology innovation in recent years including both software and hardware it’s getting its renesanse though. It’s clear we are finally able to take practical advantage of Augmented Reality in many segments of the our lives.”Creating Augmented and Virtual Realities” is a comprehensive introduction into the world of extending our senses with technology. It has very clear structure. Divided into 3 parts covers various topics…

Anonymous says:

A great overview about what is happening in AR / VR / Mixed Reality right now. I’m a geek girl at heart who has always dreamed of a reality portrayed in our favorite science fiction novels of the past. As I have only recently in the last few years been able to dig deep into AR / VR & Mixed Reality space and follow along with it, I will say that I really loved reading this book. It covers a large amount of ground that took me forever to dig out and research on my own. I think that the book is a wonderful beginning and intermediate overview of the varied products,…

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