Crafting Stories for Virtual Reality

February 6, 2020 - Comment

We are witnessing a revolution in storytelling. Publications all over the world are increasingly using immersive storytelling―virtual reality, augmented reality and mixed reality―to tell compelling stories. The aim of this book is to distill the lessons learned thus far into a useful guide for reporters, filmmakers and writers interested in telling stories in this emerging

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We are witnessing a revolution in storytelling. Publications all over the world are increasingly using immersive storytelling―virtual reality, augmented reality and mixed reality―to tell compelling stories. The aim of this book is to distill the lessons learned thus far into a useful guide for reporters, filmmakers and writers interested in telling stories in this emerging medium. Examining ground-breaking work across industries, this text explains, in practical terms, how storytellers can create their own powerful immersive experiences as new media and platforms emerge.

Table of Contents:

Introduction: Evolution of Media: Where Are We Now? 

Section I: Context 
1 Why Tell Immersive Stories? 
2 Pivot Point Section 

II: Immersive Media and Storytelling Styles 

3 Immersive Narratives and News 
Clouds over Sidra 
Climbing Giants 
We Who Remain 
Limbo 
The Occupation of Alcatraz 
Euronews 
VRtually There 

4 Walk-Around Virtual Reality 
Kiya 
After Solitary 
Suite Life 
Displaced Witness 

5 Immersive Interactives 

Discovering Gale Crater 
Is the Nasdaq in Another Bubble? 
Testimony 
UTurn 
Blackout 

6 Mixed-Media Packages 

Stand at the Edge of Geologic Time 
Overheard 
The Call Center 
Capturing Everest 
Hell and High Water 
The Wall 

7 Augmented Reality and Mixed Reality 
Priya Shakti 
Optimism 
Outthink Hidden 
New Dimensions in Testimony
 Hello, We’re from the Internet 
Olympians in AR 
Terminal 3 

8: Immersive Audio 
Hallelujah VR 
Reeps One: Does Not Exist 
Designing Audio for Games 

Section III: Bringing It All Together 

9 Storytelling without Close-Ups: The Big Picture 

10 Viewing Mode, Form and Content: Best Practices 
11 Additional Features and Emerging Technology 
12 Immersive Media and News 
13 The State of Platforms and Publishing 
14 Looking Forward 

Glossary 
Index

Comments

Anonymous says:

Essential for VR storytellers I am using this book as a text for a journalism course in virtual reality. The book covers everything from definitions to future technology and uses recent immersive pieces to glean insights on best practices from the creators as well as the experiences.

Anonymous says:

A Real Immersive Walkthrough of VR StoryTelling! First of all, my background is in tech design and innovation. And, I also create scenarios that map the evolution of both technical systems and social environments, five to thirty years into the future. So, one can be a bit cavalier when it comes to story telling and technology. Until I dove into Melissa Bosworth’s and Lakshmi Sarah’s “Crafting Stories for Virtual Reality”. I do recommend getting the paperback, if you are serious about understanding the case studies. I started with the Kindle…

Anonymous says:

Uniquely deep look at VR as communication Will be incredibly valuable to journalists, creators, storytellers & technologists interested in understanding how this new medium is being used in real projects worldwide. These cases are important hints at the trajectory of a fascinating new way to communicate and educate.

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